(Everyone)
It takes several minutes, but Violet finds the materials she's looking for.
Madelyn slowly approached Rain and placed a hand on her shoulder:
"...don't force yourself, to do something you don't want.. Once a part of you is gone, you can never have it back..
The cybernetic limbs, may look real, but your body knows they're fake. It rejects them, on a subconscious level, like a, foreign body, that has no place being there.
The more you chip away, the less of you remains. Chip away too much.. and..." she went quiet. Her dead eyes staring at you.
"She's right" Miller called from the van. He was slowly shuffling towards you, holding a touch pad:
"You can install as many cybernetics as you want, so long as it doesn't exceed the digital count of the '6 Points of Essence'.
Anyone who ever tried to install more cybernetics past that point-..." Miller's eyes turned grave:
"...-they went insane, without fail. All of them. Your body, no, your mind knows that these limbs are fake.
Install too much of them, and your mind will reject your own body. It will start feeling as if you're not in control. As if your body is no longer your own.
A vast variety of mental illnesses will follow. And you will loose your mind... a bad way to go..."
Miller turned the touch pad in his hands and showed it to you:
"Go over what I have. But keep a look on your Essence Count. Don't ask me to installing anything that will exceed your 6 Point Limit. I don't need someone going crazy down here, with a chainsaw strapped to his hand"
"..you have a Chainsaw augmentation?" Tomas called: "..that weapon is against Union regulations of warfare"
"A Concealed Chainsaw augmentation" Miller said grimly: "What you hear on official channels, and what actually sits in the stockpiles, are two very different things.
Go through the list. There may be one or two things you don't see very often"
Miller walked closer and showed you his touch pad.
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Cybernetic Arms:
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Wrecker's Concealed Chainsaw - A Black Market Product. A cybernetic arm with a concealed chainsaw inside. Unfolds before use, replacing the arms fingers, until it folds back. An extremely deadly weapon, designed for simultaneous combat with multiple opponents.
Equipped with reinforced razors, the Concealed Chainsaw is able to cut through metal, if enough force is applied.
Essence cost: 2, for each arm.
Lavender Hand Razors - A cybernetic arm that has 5 long and deadly sharp razors, hidden in its 5 fingers. When triggered, the razors extend from the fingers. A deadly, cold weapon. May cut through weak metal.
Essence cost: 1, for each hand.
Concealed Cyberblade - A cybernetic arm with a concealed katana blade. When trigerred, the blade extends out of the arm. May cut through weak metal.
Essence cost: 1, for each arm.
Ballistic Cyberblade - A cybernetic arm with a concealed katana blade. When trigerred, the blade shoots out of the arm like a projectile,
capable of piercing armor. Ammo count: 2 blades in each arm. Effective range 5 meters. A deadly military grade weapon.
Essence cost: 2, for each arm.
Monofilament Whip - An extremely sharp, thin, metal whip, concealed in the cyber arm. Capable of cutting through metal. A deadly military grade weapon.
Essence cost: 2, for each arm.
Ballistic Fist - A cybernetic fist that can be fired as a projectile. Effective range 7 meters. The fist is attached to the cyberarm with a long metal chain.
Once fired, the fist can be retracted, when the chain pulls it back.
Can be used to swing across long gaps in terrain.
Essence cost: 1, for each arm.
Shock Hand - A cybernetic hand with a taser built into its fist. When triggered, will stun organic targets. Recharge time 2 minutes.
Essence cost: 2, for each arm.
Induction DataJack - Cybernetic arm with a concealed computer built into it, capable of wired and wireless communication. Military grade. A favorite of infiltration agents and hackers.
Essence cost: 1, for each arm.
Verria Tech Cyberarm - Basic replacement limb, mimics the form and function of a biological arm. Civilian grade model.
Essence cost: 1, for each arm.
Sarashiki Cyberarm - These cybernetic arms are augmented beyond the capabilities of their organic counterparts. Significantly increases arm strength.
Essence cost: 1, for each arm.
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Cybernetic Body Enhancements:
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The Mechanized Wing Pack - A Pair of Metal Wings, connected to the users spine. The wings can fold and be concealed inside the user's back, or unfold to full length, before use.
The Wings do not flap and remain in a fixed position. Instead, they allow flight via 3 small engines, installed along each wings length.
The wings use fuel to power their engines. Two fuel tanks are installed and concealed in the users back, which connect to the wings engines. Two full tanks of fuel, allow an average flight time of 1 hour, before they must be refueled again.
!!!WARNING - FUEL TANKS ARE FLAMMABLE - AVOID DIRECT DAMAGE TO THE FUEL TANKS!!!
Essence cost: 2
Lavender Dermal Plating - A military grade layer of armor, woven under the skin. Provides significant protection against cold weapons.
Essence cost: 2
Kevlar Bone Lacing - The bones are coated in Kevlar armor, providing significant protection. Allows bones to sustain more pressure before breaking
Essence cost: 2
Pain Editor - A cluster of specialized nervous tissue that filters out pain responses, temporarily reducing pain.
Essence cost: 1
Lei-Tech Skillwires - A skillwire system designed to give the user more control over thrown weapons and projectile weapons.
Increases precision and accuracy.
Essence cost: 1
Reflex Trigger - Woven over the spine. Significantly boosts the users reflexes.
Essence cost: 2
Platelet Factory - Lessens the trauma from recently inflicted wounds by increasing the thrombocyte production. Heals the users most recent wound.
Essence cost: 2
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Cybernetic Legs:
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Hydraulic Jack - Two cybernetic legs that boost the users sprinting speed to an incredible degree. Lasts for 30 seconds. Must cool down after use. Comes in pairs, two legs only.
Essence cost: 2
NereusTechnology Cyberlegs - Two cybernetic legs. This model boosts the agility of the user and is popular among performance acrobats and athletes. Comes in pairs, two legs only.
Essence cost: 2
Verria Tech Cyberleg - Basic replacement limb, mimics the form and function of a biological leg. Civilian grade model.
Essence cost: 1, for each leg.
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Cybernetic Eyes:
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BrightLight System - High energy flashbulbs hidden in the cybereye. When triggered, blinds an enemy. Just like a flashbang, without the bang.
In addition, protects the user from sudden bright flashes of light, by automatically tinting the incoming image.
Essence cost: 1, for each eye.
Vision Magnification Eyes - Significantly enhances the users vision, allows to see much further and with significant accuracy. A favorite of long range combatants and surveillance units.
Essence: 1, for each eye
Thermal Vision - When Thermal mode is enabled, the user can see objects by detecting their heat signatures. The world appears in black and white.
Hot objects appear as dark. Cold objects appear as white. Thermal mode can be inabled and disabled at will.
Essence: 1, for each eye
Night Vision - When enabled, allows the user to see in the dark. Can be inabled and disabled at will.
Essence: 1, for each eye
Motion sensors - When enabled, allows the user to see only the objects that are currently in motion. Innert objects become invisible.
This mode can be enabled and disabled at will.
Essence: 1, for each eye
Broad Spectrum Enhancement - Allows the user to see infra-red and ultra violet light. A favorite of infiltration units. Allows the detection
of laser based trip mines and similar laser based technology.
Essence: 1, for each eye