Kaylee Brown wrote:
"Ursula, you mentioned it a few times earlier.. what is a 'Limit Break'..?" Kaylee asked.
"Oh.. right, sorry, I forgot to explain" Ursula nodded twice:
"A Limit Break is a special ability, unique to each Witcher. Unlike the spell configuration, once you choose a Limit Break, you won't be able to swap it. It will remain with you for life. Some Witchers are often defined by it.
To choose a Limit Break, you'll need two things:
Its schematics.
And to accumulate a total of 40 Points for Stats distribution, or more.
At the moment, you have acquired a total of 18 Stat Points, for example.
After those criteria are met, you'll be able to choose a Limit Break - I'll explain what it actually means." Ursula paused, catching her breath, before continuing:
"A Limit Break is a unique signature skill that allows you to go passed your human limits, in a life or death situation.
Upon taking too much damage in combat, your parasite may feel threatened and attempt to activate your 'Limit Break', as a last attempt to turn the tide of battle.
There are many types of Limit Breaks. Some unleash devastating magic attacks, some hinder your opponents. Some heal everyone in a wide area, others only protect you.
They can only be used once a day, so always keep it as a last resort." Ursula said, pausing to catch her breath again:
"...looking at this scene... two Limit Breaks come to mind...
First, the Doppler's Limit Break. Alders prize.
Doppler is a non combat skill, it allows you to take the appearance of any person you ever saw. Alder's Marauders planned to use this skill to sneak inside a Castle City and migrate to the Machine World.
Second, the Berserker's Limit Break. A very dangerous and unpredictable combat skill.
When caught inside a life or death situation, Berserker's have the ability to temporarily manifest their own parasites into a physical form, as a projection over their own bodies.
At that moment, the Witcher releases control of his own body, and temporarily passes the reins to his parasite.
What happens then, is as follows. Imagine a lone Witcher, outnumbered and cornered. Low on Mana and Health, perhaps low on Sanity. He has nowhere to run and the enemies slowly approach him.
The next second, a piercing shriek erupts from his body and the Witcher turns into a 3 meter tall, parasite monster.
With a sudden boost to Health and physical strength, he begins hurling his enemies left and right, punching them dozens of meters back and biting their heads off, rampaging across the area.
At that moment, the Witcher has no control over what happens. His own parasite is in complete control. And the boost of strength he receives is insane.
It is a devastating ability... beyond comprehension. The Witchers that wield it... the ones who establishes a deep bond and truly believe in their parasites... they are a force of nature that should be respected.
The devastation Berserkers leave behind... might look something like this" Ursula gestured over the battlefield.
"There's something I don't get. You said that each Limit Break is unique to a single Witcher, but the schematics for Limit Breaks're freely available to obtain, so what stops whoever carved those specific symbols in the stone from carving them again in other stones?" Rogue asks Ursula.